Warhostsbrowser strategy game

Warhosts unit reference

24 units of five tiers: health, armor, damage, abilities and costs in one table.

Warhosts has 24 units: 8 per faction (two units at tiers 1–3 and one each at tiers 4–5). The most expensive unit is the Gryphon rider (620 gold), the cheapest is the Scamp (25). A unit’s price grows 25% for every castle level above its tier.

The Kingdom

The Wilds

The Pale Court

All 24 units in one table

UnitFactionTierRoleHealthArmorDamageDmg/sRangeSpeedCost
MilitiaThe Kingdom1Brawler11511111224530
ArcherThe Kingdom1Ranged60011101704240
Skeleton warriorThe Pale Court1Brawler8411010224430
Skeleton archerThe Pale Court1Ranged51011101604238
ScampThe Wilds1Brawler8901011.8206225
Bog throwerThe Wilds1Ranged7601310.81604038
SpearmanThe Kingdom2Tank1783119.2303690
Standard-bearerThe Kingdom2Support1041442240100
GhostThe Pale Court2Tank1020108.3244895
GravediggerThe Pale Court2Support104154.22238110
Armored beetleThe Wilds2Tank247585.7223085
Mushroom shamanThe Wilds2Support89063.811036105
KnightThe Kingdom3Rider23032015.42662170
Battle mageThe Kingdom3Mage670181015038180
Bone riderThe Pale Court3Rider17821714.22666165
Lich apprenticeThe Pale Court3Mage650201014036185
Thicket wolfThe Wilds3Rider19011921.12475150
Marsh witchThe Wilds3Mage840157.514036190
CatapultThe Kingdom4Siege13015217.326026340
Coffin cartThe Pale Court4Siege14724917.524028330
Stone golemThe Wilds4Siege47164219.13024330
Gryphon riderThe Kingdom5Air26823021.42870620
Bone dragonThe Pale Court5Air25222614.46562620
Firemane wyvernThe Wilds5Air24612513.96064600

Records

How to read the table

  • Tier equals the castle level from which the unit is available (1–5).
  • Armor reduces incoming damage by a multiplier of 10 / (10 + armor). Armor 3 means −23%, armor 5 means −33%, armor 6 means −38%.
  • Dmg/s is damage divided by the interval between hits: handy for comparing fast and slow units.
  • Range of 60 and above means ranged; up to 30 means melee.
  • The price grows by 25% for every castle level above a unit's tier: this protects the game from endless spam of cheap units.

Roles and what they do

  • Brawler: a cheap front-line unit.
  • Ranged: damage from behind the line.
  • Tank: holds the line and takes damage.
  • Support: strengthens allies or weakens the enemy.
  • Rider: a fast unit that runs around the line and hits the rear.
  • Mage: area damage, often magical.
  • Siege: destroys lines.
  • Air: tier-5 flyers, reached only by spearmen and ranged units.

Who beats whom: counters. All factions: the Kingdom, the Wilds, the Pale Court.

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