Marsh witch is a mage of the Wilds, available from castle level 3 and costing 190 gold. 84 health, armor 0, 15 damage every 2 s, range 140. Ability “Hex”: enemies in the area: armor −2 and attack −15% for 4 s.
Stats
| Parameter | Value |
|---|---|
| Faction | The Wilds |
| Tier (from which castle level) | 3 |
| Role | Mage |
| Damage type | magic |
| Health | 84 |
| Armor | 0 (reduces incoming damage by 0%) |
| Damage per hit | 15 |
| Hit interval, s | 2 |
| Damage per second | 7.5 |
| Range | 140 (ranged) |
| Speed | 36 |
| Cost | 190 gold |
Among the 24 units of the game: #18 by health, #20 by damage per second, #19 by speed, #7 by range, #7 by cost (1 is the maximum).
Ability: Hex
Enemies in the area: armor −2 and attack −15% for 4 s.
How to use
Hex: enemies in the area lose 2 armor and 15% attack for 4 seconds. This matters most against the Kingdom (lots of armor). Fragile (84 health), keep her behind the line.
Strengths and weaknesses
- Strong against: armored targets, a dense line, knights.
- Danger: wolves and gryphons reaching the rear.
- Works well with: scamps and wolves that exploit the weakening.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 3 | 190 | base price |
| 4 | 238 | +25% |
| 5 | 285 | +50% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Marsh witch | The Wilds | 84 | 0 | 7.5 | 190 |
| Battle mage | The Kingdom | 67 | 0 | 10 | 180 |
| Lich apprentice | The Pale Court | 65 | 0 | 10 | 185 |
