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Marsh witch: The Wilds unit

A tier-3 mage of the Wilds. Hex: enemies in the area: armor −2 and attack −15% for 4 s.

The WildsMage · tier 3

Marsh witch: The Wilds unit

Marsh witch is a mage of the Wilds, available from castle level 3 and costing 190 gold. 84 health, armor 0, 15 damage every 2 s, range 140. Ability “Hex”: enemies in the area: armor −2 and attack −15% for 4 s.

84health
0armor
15damage
7.5damage per second
140range
36speed
190gold

Stats

ParameterValue
FactionThe Wilds
Tier (from which castle level)3
RoleMage
Damage typemagic
Health84
Armor0 (reduces incoming damage by 0%)
Damage per hit15
Hit interval, s2
Damage per second7.5
Range140 (ranged)
Speed36
Cost190 gold

Among the 24 units of the game: #18 by health, #20 by damage per second, #19 by speed, #7 by range, #7 by cost (1 is the maximum).

Ability: Hex

Enemies in the area: armor −2 and attack −15% for 4 s.

How to use

Hex: enemies in the area lose 2 armor and 15% attack for 4 seconds. This matters most against the Kingdom (lots of armor). Fragile (84 health), keep her behind the line.

Strengths and weaknesses

  • Strong against: armored targets, a dense line, knights.
  • Danger: wolves and gryphons reaching the rear.
  • Works well with: scamps and wolves that exploit the weakening.

Price by castle level

A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.

Castle levelPrice
3190base price
4238+25%
5285+50%

Counterparts in other factions

The same role and tier:

UnitFactionHealthArmorDmg/sCost
Marsh witchThe Wilds8407.5190
Battle mageThe Kingdom67010180
Lich apprenticeThe Pale Court65010185

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