Warhostsbrowser strategy game

The Pale Court: a Warhosts faction

The fallen rise, magic grows. Attrition: the enemy tires while your army refills from the fallen.

The Pale Court8 units · The Pale Princess Maelis

The Pale Princess Maelis, hero of the Pale Court

The Pale Court is a Warhosts faction (violet team color): the fallen rise, magic grows. Trait “Dust”, the hero The Pale Princess Maelis casts “Bone storm”. Strong: the fallen rise, magic and arrows pierce armor. Weak: weak against holy magic; thin armor.

The units

Five castle stages

The Pale Court: castle 1
Level 1
rotten planks and bones
The Pale Court: castle 2
Level 2
black stone
The Pale Court: castle 3
Level 3
rune iron
The Pale Court: castle 4
Level 4
crypt marble
The Pale Court: castle 5
Level 5
moon gold

Who they are

A court that never noticed its own death. Skeletons, ghosts and bone beasts serve the Pale Princess and fear nothing: any fallen soul may rise again, and the Court’s magic cracks armor.

Motto: The fallen rise, magic grows. Playstyle: Attrition: the enemy tires while your army refills from the fallen.

Strengths and weaknesses

  • Strengths: The fallen rise, magic and arrows pierce armor.
  • Weaknesses: Weak against holy magic; thin armor.

Racial trait: Dust

Every 5th death near your army raises a free skeleton for 30 s.

Every 5th death near your army (within 220 units) raises a free skeleton with 65% health for 30 seconds. No more than (3 + castle level) raised skeletons can stand at once: from 4 at level 1 up to 8 at level 5.

The hero and the spell: The Pale Princess Maelis

The Pale Princess Maelis, Mistress of the Court. Spell: Bone storm. After 0.8 s a storm of bones bursts in a circle of radius 110: 55 damage at castle level 1 (up to 88 at level 5) and a slow on enemies (speed ×0.6) for 2.5 s. Lines take 40% of that damage. Cooldown 45 s.

Castle levelDamage in the circle
155
263
372
480
588

The units of the faction

Eight units of five tiers. A tier equals the castle level from which the unit is available. Click a name to open its detailed page.

TierUnitRoleHealthArmorDamageHit, sRangeSpeedCost
1Skeleton warriorBrawler841101224430
1Skeleton archerRanged510111.11604238
2GhostTank1020101.2244895
2GravediggerSupport104151.22238110
3Bone riderRider1782171.22666165
3Lich apprenticeMage65020214036185
4Coffin cartSiege1472492.824028330
5Bone dragonAir2522261.86562620
  • Skeleton warrior (tier 1): Reassemble. Once per fight rises again with 30% health.
  • Skeleton archer (tier 1): Bone arrow. Ignores 2 points of armor.
  • Ghost (tier 2): Ethereal. Physical damage ×0.5, magic ×1.5.
  • Gravedigger (tier 2): Shovel. Heals nearby skeletons 8 health per second.
  • Bone rider (tier 3): Bone stomp. Archers near the target shoot 25% slower.
  • Lich apprentice (tier 3): Dust burst. Area damage, stronger with many fallen nearby.
  • Coffin cart (tier 4): Bone mines. Area damage, structures take ×2.5.
  • Bone dragon (tier 5): Frost breath. Frost in an area and slow.

The castle

With every level the castle and the lines change their look: 1) rotten planks and bones, 2) black stone, 3) rune iron, 4) crypt marble, 5) moon gold.

How to play the Pale Court

The opening

4 skeleton warriors and 2 skeleton archers cost 196 gold. A skeleton warrior rises once with 30% health after dying and archers ignore 2 points of armor. The Pale Court wins long fights: do not be afraid to trade losses.

The midgame

Level 2: the ghost (physical damage to it ×0.5, magic ×1.5) and the gravedigger (heals nearby skeletons for 8 health per second). Level 3: the bone rider (archers near the target shoot 25% slower) and the lich apprentice (area damage, stronger with many fallen nearby). Dust gathers the fallen: every 5th death nearby raises a skeleton.

The late game

The coffin cart (level 4) fires from 240 units and hits lines ×2.5. The bone dragon (level 5) breathes frost over an area and slows enemies. The Bone storm spell hurts and slows everyone in the circle: use it when enemies bunch up at a line.

Against whom and how

  • Against the Kingdom: spearmen and knights beat your skeletons head-on, so play from magic and archers and keep the Ghost in the front line: it barely takes physical damage. Beware the battle mage: it hits undead 30% harder.
  • Against the Wilds: the Ghost and the gravedigger hold the pack while the lich and the dragon hit crowds of scamps by area. Do not let wolves reach your archers.
  • Mirror: whoever keeps their skeletons better (gravediggers, Dust) and times the Bone storm wins.

The Pale Court is a faction of patience: it drags the fight out and wins with the numbers of the fallen.

FAQ

What does Dust do?

Every 5th death near your army raises a free skeleton for 30 seconds. No more than (3 + castle level) raised skeletons can stand at once: from 4 at level 1 up to 8 at level 5.

Why is the Pale Court dangerous?

It restores its losses: skeletons rise, gravediggers heal, Dust adds units. The longer the fight, the better for the Court.

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