Warhostsbrowser strategy game

Ghost: The Pale Court unit

A tier-2 tank of the Pale Court. Ethereal: physical damage ×0.5, magic ×1.5.

The Pale CourtTank · tier 2

Ghost: The Pale Court unit

Ghost is a tank of the Pale Court, available from castle level 2 and costing 95 gold. 102 health, armor 0, 10 damage every 1.2 s, range 24. Ability “Ethereal”: physical damage ×0.5, magic ×1.5.

102health
0armor
10damage
8.3damage per second
24range
48speed
95gold

Stats

ParameterValue
FactionThe Pale Court
Tier (from which castle level)2
RoleTank
Damage typemagic
Health102
Armor0 (reduces incoming damage by 0%)
Damage per hit10
Hit interval, s1.2
Damage per second8.3
Range24 (melee)
Speed48
Cost95 gold

Among the 24 units of the game: #15 by health, #19 by damage per second, #8 by speed, #18 by range, #16 by cost (1 is the maximum).

Ability: Ethereal

Physical damage ×0.5, magic ×1.5.

How to use

The ethereal ghost: physical damage to it ×0.5 but magic ×1.5. Against swords and arrows it is an excellent 95-gold tank, against mages it is vulnerable. Place it in the front line when the enemy has little magic.

Strengths and weaknesses

  • Strong against: physical units: militia, knights, archers, wolves.
  • Danger: the battle mage, the witch, shamans, any magic.
  • Works well with: skeleton archers behind and the lich; the gravedigger heals only skeletons, not the Ghost.

Price by castle level

A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.

Castle levelPrice
295base price
3119+25%
4143+50%
5166+75%

Counterparts in other factions

The same role and tier:

UnitFactionHealthArmorDmg/sCost
GhostThe Pale Court10208.395
SpearmanThe Kingdom17839.290
Armored beetleThe Wilds24755.785

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