Ghost is a tank of the Pale Court, available from castle level 2 and costing 95 gold. 102 health, armor 0, 10 damage every 1.2 s, range 24. Ability “Ethereal”: physical damage ×0.5, magic ×1.5.
Stats
| Parameter | Value |
|---|---|
| Faction | The Pale Court |
| Tier (from which castle level) | 2 |
| Role | Tank |
| Damage type | magic |
| Health | 102 |
| Armor | 0 (reduces incoming damage by 0%) |
| Damage per hit | 10 |
| Hit interval, s | 1.2 |
| Damage per second | 8.3 |
| Range | 24 (melee) |
| Speed | 48 |
| Cost | 95 gold |
Among the 24 units of the game: #15 by health, #19 by damage per second, #8 by speed, #18 by range, #16 by cost (1 is the maximum).
Ability: Ethereal
Physical damage ×0.5, magic ×1.5.
How to use
The ethereal ghost: physical damage to it ×0.5 but magic ×1.5. Against swords and arrows it is an excellent 95-gold tank, against mages it is vulnerable. Place it in the front line when the enemy has little magic.
Strengths and weaknesses
- Strong against: physical units: militia, knights, archers, wolves.
- Danger: the battle mage, the witch, shamans, any magic.
- Works well with: skeleton archers behind and the lich; the gravedigger heals only skeletons, not the Ghost.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 2 | 95 | base price |
| 3 | 119 | +25% |
| 4 | 143 | +50% |
| 5 | 166 | +75% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Ghost | The Pale Court | 102 | 0 | 8.3 | 95 |
| Spearman | The Kingdom | 178 | 3 | 9.2 | 90 |
| Armored beetle | The Wilds | 247 | 5 | 5.7 | 85 |
