Spearman is a tank of the Kingdom, available from castle level 2 and costing 90 gold. 178 health, armor 3, 11 damage every 1.2 s, range 30. Ability “Pike wall”: double damage to riders and flyers, can hit air.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 2 |
| Role | Tank |
| Damage type | physical |
| Health | 178 |
| Armor | 3 (reduces incoming damage by 23%) |
| Damage per hit | 11 |
| Hit interval, s | 1.2 |
| Damage per second | 9.2 |
| Range | 30 (melee) |
| Speed | 36 |
| Cost | 90 gold |
Among the 24 units of the game: #8 by health, #18 by damage per second, #17 by speed, #12 by range, #17 by cost (1 is the maximum).
Ability: Pike wall
Double damage to riders and flyers, can hit air.
How to use
The main answer to riders and air: it deals double damage to them and is the only melee unit that reaches flyers. With 178 health and armor 3, spearmen are great in the front line when the enemy has knights, wolves, bone riders, dragons and wyverns.
Strengths and weaknesses
- Strong against: knights, wolves, bone riders, gryphons, wyverns, dragons.
- Danger: area magic and siege projectiles; they are slow (speed 36).
- Works well with: the standard-bearer (speeds up attacks) and archers behind.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 2 | 90 | base price |
| 3 | 113 | +25% |
| 4 | 135 | +50% |
| 5 | 158 | +75% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Spearman | The Kingdom | 178 | 3 | 9.2 | 90 |
| Armored beetle | The Wilds | 247 | 5 | 5.7 | 85 |
| Ghost | The Pale Court | 102 | 0 | 8.3 | 95 |
