Every faction has its own spell: Siege volley (Kingdom, 75 damage, radius 100, cooldown 45 s), Call of the pack (Wilds, 6 scamps for 25 s, cooldown 50 s), Bone storm (Pale Court, 55 damage and a slow, radius 110, cooldown 45 s). Every castle level strengthens the spell (up to ×1.6).
Comparison
| Siege volley | Call of the pack | Bone storm | |
|---|---|---|---|
| Faction | the Kingdom | the Wilds | the Pale Court |
| Hero | Marshal Elbrecht | Matriarch Korga | The Pale Princess Maelis |
| Effect | damage in a circle | summons scamps | damage and slow |
| Radius | 100 | 70 | 110 |
| Delay | 0.8 s | 0.5 s | 0.8 s |
| Cooldown | 45 s | 50 s | 45 s |
| To lines | 50% damage | — | 40% damage |
| Special | hits every enemy in the circle | scamps live 25 s, no bounty for them | enemy speed ×0.6 for 2.5 s |
Strength by castle level
| Castle level | Siege volley (damage) | Call of the pack (scamps) | Bone storm (damage) |
|---|---|---|---|
| 1 | 75 | 6 | 55 |
| 2 | 86 | 7 | 63 |
| 3 | 98 | 8 | 72 |
| 4 | 109 | 9 | 80 |
| 5 | 120 | 10 | 88 |
How to use them
The spell delay (0.8 s for the Kingdom and Pale Court, 0.5 s for the Wilds) means that enemies move in the meantime. Aim where they are going, not where they are now.
Siege volley
Works best on a crowd at a line or at the mine where enemies stand still. Units take full damage, lines only half, so it is not for assaulting a line: take a catapult.
Call of the pack
Place the summon in front of your line or at the mine: scamps distract enemies and give the Pack kills. They are free and give the enemy no gold, so they can be sacrificed.
Bone storm
The slow of 2.5 seconds (speed ×0.6) helps catch runners and hold attackers. Use it before a fight so your archers have time to shoot the slowed enemy, or at a line so its siege cannot break through.
General tips
- Do not hoard. The spell is free and every second of idle cooldown is lost forever.
- Watch the button. It shows the time until ready.
- Combine. The spell plus a wave arriving at the same point decides a clash.
- Save it for the critical moment. If the enemy approaches the citadel, a spell on his siege can save the match.
FAQ
How do I cast the spell?
Press the spell button (Q key), then a point on the field. The spell hits a fraction of a second later in a circle around that point.