Armored beetle is a tank of the Wilds, available from castle level 2 and costing 85 gold. 247 health, armor 5, 8 damage every 1.4 s, range 22. Ability “Shell”: arrows and stones deal half damage.
Stats
| Parameter | Value |
|---|---|
| Faction | The Wilds |
| Tier (from which castle level) | 2 |
| Role | Tank |
| Damage type | physical |
| Health | 247 |
| Armor | 5 (reduces incoming damage by 33%) |
| Damage per hit | 8 |
| Hit interval, s | 1.4 |
| Damage per second | 5.7 |
| Range | 22 (melee) |
| Speed | 30 |
| Cost | 85 gold |
Among the 24 units of the game: #4 by health, #21 by damage per second, #21 by speed, #21 by range, #18 by cost (1 is the maximum).
Ability: Shell
Arrows and stones deal half damage.
How to use
247 health, armor 5 and Shell: arrows and stones deal half damage. The beetle walks in front and absorbs the fire of archers and catapults. It is slow (30), so place it in the front line in advance.
Strengths and weaknesses
- Strong against: enemy archers and siege.
- Danger: magic (the shell does not reduce it), the witch, mass melee.
- Works well with: throwers and shamans behind.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 2 | 85 | base price |
| 3 | 106 | +25% |
| 4 | 128 | +50% |
| 5 | 149 | +75% |
Counterparts in other factions
The same role and tier:
