Battle mage is a mage of the Kingdom, available from castle level 3 and costing 180 gold. 67 health, armor 0, 18 damage every 1.8 s, range 150. Ability “Radiant lightning”: chains through 3 targets, undead take ×1.3.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 3 |
| Role | Mage |
| Damage type | magic |
| Health | 67 |
| Armor | 0 (reduces incoming damage by 0%) |
| Damage per hit | 18 |
| Hit interval, s | 1.8 |
| Damage per second | 10 |
| Range | 150 (ranged) |
| Speed | 38 |
| Cost | 180 gold |
Among the 24 units of the game: #21 by health, #14 by damage per second, #15 by speed, #6 by range, #9 by cost (1 is the maximum).
Ability: Radiant lightning
Chains through 3 targets, undead take ×1.3.
How to use
Chain lightning hits three targets and ×1.3 against undead: the battle mage is the Kingdom’s main answer to the Pale Court and to crowds of scamps. It has only 67 health, so cover it with a dense line in the rear.
Strengths and weaknesses
- Strong against: undead, ghosts, crowds of cheap units.
- Danger: wolves and gryphons reaching the rear; archers that ignore armor.
- Works well with: spearmen in front and the standard-bearer nearby.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 3 | 180 | base price |
| 4 | 225 | +25% |
| 5 | 270 | +50% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Battle mage | The Kingdom | 67 | 0 | 10 | 180 |
| Marsh witch | The Wilds | 84 | 0 | 7.5 | 190 |
| Lich apprentice | The Pale Court | 65 | 0 | 10 | 185 |
