Stone golem is a siege of the Wilds, available from castle level 4 and costing 330 gold. 471 health, armor 6, 42 damage every 2.2 s, range 30. Ability “Stone skin”: nearly immune to arrows, structures take ×2.
Stats
| Parameter | Value |
|---|---|
| Faction | The Wilds |
| Tier (from which castle level) | 4 |
| Role | Siege |
| Damage type | siege |
| Health | 471 |
| Armor | 6 (reduces incoming damage by 38%) |
| Damage per hit | 42 |
| Hit interval, s | 2.2 |
| Damage per second | 19.1 |
| Range | 30 (melee) |
| Speed | 24 |
| Cost | 330 gold |
Among the 24 units of the game: #1 by health, #3 by damage per second, #24 by speed, #13 by range, #5 by cost (1 is the maximum).
Ability: Stone skin
Nearly immune to arrows, structures take ×2.
How to use
A melee siege unit: 471 health, armor 6, arrows barely hurt it, ×2 damage to lines. Very slow (24): send it at the start of a wave. It cannot hit air and dislikes area magic.
Strengths and weaknesses
- Strong against: lines, archers, enemy siege.
- Danger: magic, air (dragon, gryphon, wyvern), the witch with her hex.
- Works well with: beetles nearby and throwers behind.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 4 | 330 | base price |
| 5 | 413 | +25% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Stone golem | The Wilds | 471 | 6 | 19.1 | 330 |
| Catapult | The Kingdom | 130 | 1 | 17.3 | 340 |
| Coffin cart | The Pale Court | 147 | 2 | 17.5 | 330 |
