Catapult is a siege of the Kingdom, available from castle level 4 and costing 340 gold. 130 health, armor 1, 52 damage every 3 s, range 260. Ability “Stone hail”: area damage, structures take ×2.5, helpless up close.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 4 |
| Role | Siege |
| Damage type | siege |
| Health | 130 |
| Armor | 1 (reduces incoming damage by 9%) |
| Damage per hit | 52 |
| Hit interval, s | 3 |
| Damage per second | 17.3 |
| Range | 260 (ranged) |
| Speed | 26 |
| Cost | 340 gold |
Among the 24 units of the game: #11 by health, #5 by damage per second, #23 by speed, #1 by range, #4 by cost (1 is the maximum).
Ability: Stone hail
Area damage, structures take ×2.5, helpless up close.
How to use
A siege weapon with 260 units of range: it hits an area and deals ×2.5 damage to lines. Helpless up close (it cannot hit close targets), so place it behind the line and cover it with spearmen. The best pick when you urgently need to knock down a palisade or wall.
Strengths and weaknesses
- Strong against: lines, crowds of units, slow targets.
- Danger: riders, wolves, gryphons (air is out of reach for it).
- Works well with: spearmen and militia that keep the enemy away.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 4 | 340 | base price |
| 5 | 425 | +25% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Catapult | The Kingdom | 130 | 1 | 17.3 | 340 |
| Stone golem | The Wilds | 471 | 6 | 19.1 | 330 |
| Coffin cart | The Pale Court | 147 | 2 | 17.5 | 330 |
