Archer is a ranged of the Kingdom, available from castle level 1 and costing 40 gold. 60 health, armor 0, 11 damage every 1.1 s, range 170. Ability “Volley”: every 4th shot hits a second target.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 1 |
| Role | Ranged |
| Damage type | physical |
| Health | 60 |
| Armor | 0 (reduces incoming damage by 0%) |
| Damage per hit | 11 |
| Hit interval, s | 1.1 |
| Damage per second | 10 |
| Range | 170 (ranged) |
| Speed | 42 |
| Cost | 40 gold |
Among the 24 units of the game: #23 by health, #13 by damage per second, #11 by speed, #3 by range, #19 by cost (1 is the maximum).
Ability: Volley
Every 4th shot hits a second target.
How to use
Cheap ranged damage (170 units) with a small bonus: every 4th shot hits a second target. Health is low, so keep archers in the back rows behind the militia and spearmen. Banners speed up their attack by 20%.
Strengths and weaknesses
- Strong against: slow high-health targets (beetles, golems, carts) and any flyers.
- Danger: riders and wolves, the diving gryphon, Bone stomp (slows shooting).
- Works well with: militia in front, the standard-bearer nearby.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 1 | 40 | base price |
| 2 | 50 | +25% |
| 3 | 60 | +50% |
| 4 | 70 | +75% |
| 5 | 80 | +100% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Archer | The Kingdom | 60 | 0 | 10 | 40 |
| Bog thrower | The Wilds | 76 | 0 | 10.8 | 38 |
| Skeleton archer | The Pale Court | 51 | 0 | 10 | 38 |
