Militia is a brawler of the Kingdom, available from castle level 1 and costing 30 gold. 115 health, armor 1, 11 damage every 1 s, range 22. Ability “Steadfast”: +2 armor with two more militia nearby.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 1 |
| Role | Brawler |
| Damage type | physical |
| Health | 115 |
| Armor | 1 (reduces incoming damage by 9%) |
| Damage per hit | 11 |
| Hit interval, s | 1 |
| Damage per second | 11 |
| Range | 22 (melee) |
| Speed | 45 |
| Cost | 30 gold |
Among the 24 units of the game: #12 by health, #11 by damage per second, #9 by speed, #19 by range, #22 by cost (1 is the maximum).
Ability: Steadfast
+2 armor with two more militia nearby.
How to use
The backbone of the front line: it costs only 30 gold and has 115 health, more than most tier-1 units. With two more militia nearby it gains +2 armor, so place them in a tight group and do not spread them across rows.
Strengths and weaknesses
- Strong against: enemy tier-1 brawlers, unarmored melee.
- Danger: area magic, siege stones and wolves running around the line.
- Works well with: archers behind and the standard-bearer in the middle of the group.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 1 | 30 | base price |
| 2 | 38 | +25% |
| 3 | 45 | +50% |
| 4 | 53 | +75% |
| 5 | 60 | +100% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Militia | The Kingdom | 115 | 1 | 11 | 30 |
| Scamp | The Wilds | 89 | 0 | 11.8 | 25 |
| Skeleton warrior | The Pale Court | 84 | 1 | 10 | 30 |
