Scamp is a brawler of the Wilds, available from castle level 1 and costing 25 gold. 89 health, armor 0, 10 damage every 0.85 s, range 20. Ability “Dodge”: 25% chance to dodge a hit.
Stats
| Parameter | Value |
|---|---|
| Faction | The Wilds |
| Tier (from which castle level) | 1 |
| Role | Brawler |
| Damage type | physical |
| Health | 89 |
| Armor | 0 (reduces incoming damage by 0%) |
| Damage per hit | 10 |
| Hit interval, s | 0.85 |
| Damage per second | 11.8 |
| Range | 20 (melee) |
| Speed | 62 |
| Cost | 25 gold |
Among the 24 units of the game: #16 by health, #10 by damage per second, #6 by speed, #24 by range, #24 by cost (1 is the maximum).
Ability: Dodge
25% chance to dodge a hit.
How to use
The cheapest unit in the game (25 gold): fast (62), dodges 25% of hits. Scamps are good in numbers and for speed: they engage first and switch on the Pack. Weak alone (damage 10), so take many at once.
Strengths and weaknesses
- Strong against: archers and mages you need to reach fast; a breaking line.
- Danger: area damage (lightning, Siege volley, clouds), armored units.
- Works well with: throwers behind, shamans and the witch.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 1 | 25 | base price |
| 2 | 31 | +25% |
| 3 | 38 | +50% |
| 4 | 44 | +75% |
| 5 | 50 | +100% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Scamp | The Wilds | 89 | 0 | 11.8 | 25 |
| Militia | The Kingdom | 115 | 1 | 11 | 30 |
| Skeleton warrior | The Pale Court | 84 | 1 | 10 | 30 |
