Knight is a rider of the Kingdom, available from castle level 3 and costing 170 gold. 230 health, armor 3, 20 damage every 1.3 s, range 26. Ability “Lance charge”: after a run-up hits twice as hard and stuns.
Stats
| Parameter | Value |
|---|---|
| Faction | The Kingdom |
| Tier (from which castle level) | 3 |
| Role | Rider |
| Damage type | physical |
| Health | 230 |
| Armor | 3 (reduces incoming damage by 23%) |
| Damage per hit | 20 |
| Hit interval, s | 1.3 |
| Damage per second | 15.4 |
| Range | 26 (melee) |
| Speed | 62 |
| Cost | 170 gold |
Among the 24 units of the game: #6 by health, #6 by damage per second, #5 by speed, #15 by range, #10 by cost (1 is the maximum).
Ability: Lance charge
After a run-up hits twice as hard and stuns.
How to use
Run-up and lance: after a run the first hit is twice as strong and stuns the target. The knight is fast (62), durable (230 health, armor 3) and breaks archers and mages that did not retreat in time. Do not send it into spearmen.
Strengths and weaknesses
- Strong against: archers, mages, support and scattered units.
- Danger: spearmen (×2 damage to riders), the Marsh witch (hex), mass magic.
- Works well with: militia and spearmen that pin the enemy in combat.
Price by castle level
A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.
| Castle level | Price | |
|---|---|---|
| 3 | 170 | base price |
| 4 | 213 | +25% |
| 5 | 255 | +50% |
Counterparts in other factions
The same role and tier:
| Unit | Faction | Health | Armor | Dmg/s | Cost |
|---|---|---|---|---|---|
| Knight | The Kingdom | 230 | 3 | 15.4 | 170 |
| Thicket wolf | The Wilds | 190 | 1 | 21.1 | 150 |
| Bone rider | The Pale Court | 178 | 2 | 14.2 | 165 |
