Warhostsbrowser strategy game

Knight: The Kingdom unit

A tier-3 rider of the Kingdom. Lance charge: after a run-up hits twice as hard and stuns.

The KingdomRider · tier 3

Knight: The Kingdom unit

Knight is a rider of the Kingdom, available from castle level 3 and costing 170 gold. 230 health, armor 3, 20 damage every 1.3 s, range 26. Ability “Lance charge”: after a run-up hits twice as hard and stuns.

230health
3armor
20damage
15.4damage per second
26range
62speed
170gold

Stats

ParameterValue
FactionThe Kingdom
Tier (from which castle level)3
RoleRider
Damage typephysical
Health230
Armor3 (reduces incoming damage by 23%)
Damage per hit20
Hit interval, s1.3
Damage per second15.4
Range26 (melee)
Speed62
Cost170 gold

Among the 24 units of the game: #6 by health, #6 by damage per second, #5 by speed, #15 by range, #10 by cost (1 is the maximum).

Ability: Lance charge

After a run-up hits twice as hard and stuns.

How to use

Run-up and lance: after a run the first hit is twice as strong and stuns the target. The knight is fast (62), durable (230 health, armor 3) and breaks archers and mages that did not retreat in time. Do not send it into spearmen.

Strengths and weaknesses

  • Strong against: archers, mages, support and scattered units.
  • Danger: spearmen (×2 damage to riders), the Marsh witch (hex), mass magic.
  • Works well with: militia and spearmen that pin the enemy in combat.

Price by castle level

A unit's price grows by 25% for every castle level above its tier: this makes higher-tier units a better deal than cheap ones.

Castle levelPrice
3170base price
4213+25%
5255+50%

Counterparts in other factions

The same role and tier:

UnitFactionHealthArmorDmg/sCost
KnightThe Kingdom230315.4170
Thicket wolfThe Wilds190121.1150
Bone riderThe Pale Court178214.2165

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