Warhostsbrowser strategy game

The March mode: how to clear five frontiers

A series of short battles where every victory makes you stronger and a defeat costs a banner.

The March is five battles in a row against bots, each stronger than the last. After every victory you pick one of three trophies. You have three banners: a defeat costs one, with none left the march is over. A cleared march gives up to 880 points; the best marches are listed on the faction boards and in the daily march.

What the March is

The March is a mode for those who want more than a single battle. You lead your chosen faction through five frontiers: each one is held by a bot of another faction and every next one is stronger. Between battles you collect trophies, small boosts that last until the end of the march. Open the game page and press “The March” in the menu.

Rules of the short battle

  • Battles are shorter than usual: lines and the citadel hold 55% of their strength and both sides start with 150 more gold.
  • From minute 6 the lines start to decay (in a regular battle from minute 15), so a stalled battle resolves itself. A typical battle takes 5–8 minutes.
  • All the usual rules apply: the castle, the economy, counters, the hero spell, ×2 and ×4 speed.
  • The march is saved in your browser: you can close the tab and come back.

Banners and defeats

You have three banners. A defeat costs one and returns you to the same frontier (the battle restarts with a new seed, so it does not repeat the last one). When no banners are left the march ends and the points you earned are kept.

Frontiers and conditions

#FrontierEnemy strengthCondition
1Ford outpostEasynone
2Ravaged crossingEasyRich foe: income +5%
3Border passMediumSeasoned warriors: income +3%
4Stone fortressMediumBastion: lines 30% sturdier, units 10% healthier, income +4%
5The Overlord's citadelStrongOverlord: lines 25% sturdier, income +7%, damage +6%, spell 20% more often

A frontier condition strengthens the enemy and is shown in advance on the map. The enemy factions on the five frontiers are random and never repeat twice in a row.

Trophies

After every victory three trophies are offered. Rare ones are more common on later frontiers. Every faction has its own trophies: they are offered only when you play it. A trophy with a drawback gives more but takes something away.

TrophyEffectRarity
Honed bladesUnits deal 8% more damagecommon
Sturdy armorUnits have 10% more healthcommon
Field forgeUnits cost 8% lesscommon
Wide ranks+3 slots in every wavecommon
Steel greavesUnits get +1 armorcommon
Supply trainGold income +10%common
War chest+150 gold at the start of every battlecommon
Master buildersEvery workshop gives 1 more gold per secondcommon
Right of plunderGold for slain enemies +50%common
Castle blueprintsCastle upgrades cost 15% lesscommon
MasonsYour lines and citadel are 15% sturdiercommon
Scroll of hasteThe hero spell recharges 20% fastercommon
Empowered charmsThe hero spell is 25% strongercommon
ProspectorsThe mine gives 3 more gold per secondcommon
Warlord's bannerDamage +15% and health +10%rare
Gold veinIncome +20% and +100 gold at the startrare
Royal edictUnits cost 15% less and +2 slots in a waverare
Iron willArmor +2 and health +8%rare
ArchmageThe spell is 40% stronger and recharges 25% fasterrare
Siege trainYour lines are 25% sturdier, castle upgrades 10% cheaperrare
GreedIncome +30%, but units have 10% less healthrare, with a drawback
RecklessnessDamage +25%, but unit health −12%rare, with a drawback
Shield wall (The Kingdom)Formation cuts damage taken by 6% morecommon
Royal guard (The Kingdom)Unit health +12%, armor +1rare
Pack alpha (The Wilds)The pack bonus is 50% strongercommon
The great hunt (The Wilds)Gold for kills +30%, damage +6%rare
Dark ritual (The Pale Court)Dust keeps 2 more skeletons, and they are 30% sturdiercommon
Necropolis (The Pale Court)Dust keeps 3 more skeletons, 50% sturdier; units 5% weakerrare

Score

Every cleared frontier gives 100 points. A cleared march adds 200 and 60 for each banner left. The maximum is 880 points (all five frontiers and three banners).

How to score more

  1. Build trophies into one idea. Income and castle price feed the early economy, damage and health the strength of the army.
  2. Do not rush the drawbacks. Greed and Recklessness are strong on easy frontiers, but against the Overlord a mistake costs more.
  3. Read the frontier condition. The Bastion calls for siege units and spells on the lines, the Rich foe calls for quick pressure.
  4. Protect your banners. Every banner left is 60 points and a reserve for the Overlord.

Leaderboards and the daily march

In the Ranking window the Marches tab shows the best marches of every faction, an overall board and a board of the day. In the daily march every player gets the same route and the same trophy offers, so results can be compared fairly. A player's best march goes to the board, with ✔ next to the name for a cleared march and ★ for a march without losses. A result is accepted only if the server confirmed the victories by recalculating the battles.

FAQ

Do I need to register for the March?

No: you can play the March without signing in and the result is kept in your browser. A free account (email and nickname) is needed to enter the leaderboards.

What happens if I close the tab in the middle of a march?

The march is saved in your browser. A battle in progress at the moment of closing does not count as a defeat: you start it again.

How does the leaderboard know a result is honest?

The server recalculates every claimed victory from the record of your commands: the enemy plays by the same rules and the trophies must come from the offered ones. A result cannot be faked.